The platforming challenges were nice. Definitely feels like HK inspired (not a bad thing!).
My only issue is that the thorns/spikes hitbox might be a bit too large. Decreasing the size might make for a more fair experience.
The dash is interesting because you're letting the player fall while dashing (whereas in games with dashing it usually "locks" the player's y velocity). Intentional or not, it was interesting to consider while moving through the world.
I like the character art as well. Good luck on your next game!
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The platforming challenges were nice. Definitely feels like HK inspired (not a bad thing!).
My only issue is that the thorns/spikes hitbox might be a bit too large. Decreasing the size might make for a more fair experience.
The dash is interesting because you're letting the player fall while dashing (whereas in games with dashing it usually "locks" the player's y velocity). Intentional or not, it was interesting to consider while moving through the world.
I like the character art as well. Good luck on your next game!